I’m a product design leader and systems thinker. Over the last two decades I’ve worked across entertainment, SaaS, construction, marketplaces, and community platforms — different industries, different products, the same recurring pattern: complexity grows, clarity disappears, and progress slows.
Companies usually bring me in when products are growing faster than the systems supporting them, when teams need alignment between business, product, and design, or when the visible problem isn’t the real one. I focus on understanding the system behind the symptom — then turning that clarity into products people can actually ship.
Experience
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2025 — Present
Stargazer Labs
Systems Product Designer
Independent systems-focused design for SaaS, automation, energy, and agriculture — dashboards, real-time workflows, and product structure.
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2021 — 2024
ARRISE / Pragmatic Play
Head of Product Design
Built the product design function from scratch and scaled it to 24 designers, introducing systems, process, and cross-team alignment across a fast-growing product ecosystem.
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2019 — 2020
Evolution Gaming
UI/UX Designer
Designed complex real-time interfaces and core components used by millions, contributing to the design system and shipping high-clarity experiences at scale.
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2015 — 2020
Clevertalents
Product Design Lead
Led a distributed design and development team delivering SaaS, dashboards, and web apps for startups across the US and Europe.
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2012 — 2015
AudioCommon
Lead Front-End & UX Designer
Owned front-end and UX for the product — interaction design, interface craft, and close collaboration with engineering.
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2006 — 2019
Freelance
Product & Interface Designer
Independent product, web, and interface design for startups and teams worldwide — from early concepts through shipped experiences.